Creative programming: Challenge 2.
Challenge 2 was a bit different from the first challenge. We had to create something that was interactive and fun this time around. Therefore I chose to create a simple game, based around battleship. It was basically a cannon that was displayed in the bottom left corner of the screen, that had to shoot a cannon at a target that was still hidden from the player. Through a knob that was connected to an Arduino, you could choose the position of the cannon and therefore where it was going to shoot. In the end I wanted to make the game more complicated, but due to the time that I had I couldn’t achieve that goal. This is also because of deadlines having to be delivered, but it was mainly because of my bad planning that I couldn’t make any more of this assignment. Therefore I am also going to set better planning as a goal for the future.